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KA-BAR Knife

This is just my first try at creating game-ready objects. The goal was to create an antique KA-BAR knife with traces of use on the blade and handle. Create PBR textures from the high-poly model. And all this from scratch. I complete all pipeline steps, from modeling highpoly and lowpoly mesh to UV-unwrapping it and creating textures in Substance 3D Painter by myself. And using the marmoset toolbag, I made a 3D view for the browser. Thanks, CG Masters, for the wonderful tutorial - Combat Knife Game Asset! And especially Chris Plush!
https://www.artstation.com/blengine
https://www.artstation.com/artwork/kkYPx

low-poly mesh with PBR textures rendered in Blender.

low-poly mesh with PBR textures rendered in Blender.

low-poly mesh with PBR textures rendered in Blender.

low-poly mesh with PBR textures rendered in Blender.

I have done all steps from low-poly to high-poly, including UW-unwarp, baking, and texturing.

I have done all steps from low-poly to high-poly, including UW-unwarp, baking, and texturing.

Another one is low-poly mesh, low-poly textured mesh, and high-poly mesh that is used to generate textures.

Another one is low-poly mesh, low-poly textured mesh, and high-poly mesh that is used to generate textures.

Finally, my workflow came to 3D space, and now I can make 3D previews in Marmoset Toolbag.

 low-poly mesh & high-poly mesh

low-poly mesh & high-poly mesh

 low-poly mesh & high-poly mesh

low-poly mesh & high-poly mesh

 low-poly mesh

low-poly mesh

high-poly mesh

high-poly mesh

Here I bake a normal map directly in  Blender for learning purposes.

Here I bake a normal map directly in Blender for learning purposes.

Here I create textures in Substance Painter. I really like this program, even though I use it for the first time.

Here I create textures in Substance Painter. I really like this program, even though I use it for the first time.

Final render of the knife from Blender with PBR textures.

Final render of the knife from Blender with PBR textures.